I used only motion capture animation with out making any handmade animation, to see what can be done by small amount of time and not much animation editing. P.S. i forgot to do more jitter removal, that is why engineers hand do strange move in the beginning.
I created the design, model etc of the character all from scratch and detailed the pipeline I created to integrate iPisoft into my production workflow, as a solid tool to get mocap data on to animation controls of my rigs and not just bone joints. This allows me to edit the performance, just as I would with keyframe animation.