Happy New Year!
We decided to award a main prize and a special prize once again. And the winners are...
Leonardo Ramallo with the iPisoft Contest entry (the Pro license) and Loïc Caria with iPi Soft Spectators Animations... (the Basic license).
Our congratulations!
The main prize:
Description from the author:
The video is a work in progress animation for a video game that I'm currently developing.
I used a 6-ps3eye camera setup in my living room to record all of the animations. Every humanoid animation was created using Ipisoft.
The animations were cleaned in Mocap studio before importing into Blender which made cleanup very quick and easy. Unfortunately one of the characters' IK setup broke
at some point while rendering so he came out looking very weird and jittery, but the rest of the animations came out pretty great.
The second half of my video featured some clips that I recorded but didn't have time to include in the final render. I was surprised at how well the software could track wild and erratic
movements. The game I'm developing requires varied and expressive human motions which are best captured through mocap.
With enough space, lighting, and planning, Ipisoft tracking works extremely well. I'm very much looking forward to experimenting with ipisoft as I continue to develop this animation and video game.
The special prize:
Description from the author:
French: Un test d'animation de publique que je vais utiliser dans mon prochain court métrage d'animation 3D. Dans cette vidéo toutes les animations ont été capturées avec ipi soft (en utilisant 2 Kinect ONE et 3 PS Move) et retravaillé dans blender.
English: An audience animation test that I will use in my next 3D animation short. In this video all the animations have been captured with ipi soft (using 2 Kinect One + 3 PS Move) and reworked in blender.